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Category: Features

What Went Wrong (For Me) With Rainswept

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“However, as a certain anime reviewer always says, ‘The Ending is Paramount’ and this one face-plants the mat about as hard as I’ve seen any game face-plant. A little more control and focus throughout their next game and it should be a solid hit. In the meantime, this will definitely get a feature explaining the ending and my problems with it because I need more space.”

Rainswept is a contradictory game for me. The dram hits several strong points and on its own could easily focus on small town culture along with the secretive nature such culture promotes. However, that narrative thread is balanced on a mystery narrative core: one where a young husband apparently kills his wife and then himself. This is, unfortunately, where everything falls apart and keeps me from agreeing with the mass consensus. For this feature, I don’t want to spend too much time focused on what the game wants to be. Instead, I want to focus on what happened and how it fell apart. My hope is that by doing so, anyone writing their own murder mystery can learn from the mistakes the developer made here and make their story more engaging.

Of course, there will be spoilers here so for those who want to play through the entire game themselves, you’ve been warned. Let’s get started.